Kinems is an inclusive, evidence-based, movement-based learning platform that uses full-body, multi-sensory games to build academic, motor, cognitive, and social-emotional skills for ALL PreK–5 students. Kinems removes the sed "Screen Time
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How Kinems Meets AAP Screen-Time Guidelines
▪ Active, not passive — movement is the input
▪ Co-engagement: teacher guides in real-time
▪ No solo staring — game requires body action
▪ Built-in movement breaks every
▪ No social media, ads, or autoplay loops
Replaces, does not add to screen time
What Kinems is:
- Kinems is an app suite of standards-aligned learning games where children control on-screen activities with body and hand movements captured by depth cameras in devices.
- The cloud platform lets teachers and therapists customize games to IEP or curriculum goals, then automatically collects detailed learning and kinetic analytics for progress monitoring and reporting.

Who it is for:
- Kinems is accessible and inclusive for all PreK–5 classroom students, and equally valuable for therapy settings serving students in special education (e.g., autism, ADHD, dyspraxia, dyslexia, and other multiple learning disabilities).
- Used by general educators, special educators, OTs/PTs, and related service providers who want to integrate therapeutic movement with academic instruction instead of pulling students from class.
- Students play highly customizable math and ELA games targeting skills like counting, operations, patterns, vocabulary, and reading, while also practicing balance, bilateral coordination, midline crossing, memory, and executive functions.
- Teachers use built‑in lesson planning tools to select games and difficulty levels based on state standards and individual IEP goals; the system then logs accuracy, reaction times, and movement data to show growth over time.
- Multiple peer‑reviewed studies show statistically significant gains in attention, inhibition of impulsivity, math performance, pattern recognition, visual‑motor skills, and short‑term memory for children with ADHD and multiple learning disabilities after Kinems interventions.
- Studies in mainstream and special schools report large effect sizes for number and word recall, expressive vocabulary, and improved engagement, with teachers and parents describing high motivation, better behavior, and increased self‑confidence during Kinems sessions.
- Research with autistic children and students with special educational needs indicates significant improvements in language comprehension and expression, reduced autism severity scores, higher success rates in tasks, and better gross motor skills (e.g., running, galloping, catching), especially in the Kinems intervention groups compared to controls.

Key Benefits and Differentiators:
- Multisensory embodied learning: Combines academic content with OT/PT-informed movement so students learn with their minds and bodies at the same time, supporting UDL and whole-child development.
- Data-rich and personalized: Automatically generates learning and kinetic analytics that help teams adjust instruction, document interventions, and communicate progress with families and administrators.
- Engagement and inclusion: Motion-based, game-like activities increase enjoyment, collaboration, and on-task behavior, allowing students with and without disabilities to participate together in the same learning experiences.
Access Point A.T. supports Kinems through onsite demonstrations and conferences.
All purchases are made through their site.
We encourage to download and play the games for free before you purchase.











